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Re:Mary Meeker's 2016 Internet Trends Report [pdf] by whysonot on Wednesday June 01, 2016 @03:58PM (#11817635)
Interesting to see not a single mention of VR/AR
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by shogun21 on Wednesday June 01, 2016 @04:05PM (#11817689)
I think that industry is still too young. We don't yet know if it'll take off or just be a fad.
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by clutchski on Wednesday June 01, 2016 @09:01PM (#11819604)
I tried it last night. It was amazing. Going to be huge.
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by simonswords82 on Thursday June 02, 2016 @12:07AM (#11820300)
Did you try it as a one off or have you bought a headset for long term use? I feel that as a one off it would be mind blowing but soon loses its appeal over a period of time.
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by alexqgb on Thursday June 02, 2016 @02:24AM (#11820732)
Dev. here, and in it daily, sometimes for hours at a time. It's true that the initial wow does wear off fairly quickly, but there is way more to the platform than that.

Indeed, the fact that the depth isn't immediately obvious is probably one of the best indications that it isn't a fad. Fads tend to be based on things that are shallow and ephemeral. The advent of synthetic space is anything but.

Re:Mary Meeker's 2016 Internet Trends Report [pdf] by zxcvcxz on Wednesday June 01, 2016 @10:19PM (#11819914)
Year of the VR desktop?
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by zxcvcxz on Wednesday June 01, 2016 @10:25PM (#11819936)
Two reasons it won't take off:

1.) legacy software rules, companies and government will be slow to adopt even though VR can save a lot of money

2.) Walking around wearing a VR headset looks kind of dumb

Re:Mary Meeker's 2016 Internet Trends Report [pdf] by feverishaaron on Wednesday June 01, 2016 @04:57PM (#11818101)
Kind of like the internet in 1992
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by potatolicious on Wednesday June 01, 2016 @05:27PM (#11818321)
Or the tamagotchi in 1998...

The fact that [uncertain thing] became a huge, lasting hit doesn't really give us information about [different uncertain thing], except the knowledge that the probability of being a hit is non-zero.

Re:Mary Meeker's 2016 Internet Trends Report [pdf] by feverishaaron on Wednesday June 01, 2016 @05:44PM (#11818476)
I don't think that's totally accurate. If you consider the popularity of adjacent technologies (games, mobile devices, entertainment), it's logical to predict that a certain technology will also be noteworthy.
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by mdorazio on Wednesday June 01, 2016 @06:37PM (#11818842)
More like 3D TV - lots of parallels between the two in terms of hardware limitations (need to wear something on your head), cost, etc.
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by drumdance on Wednesday June 01, 2016 @06:34PM (#11818821)
Or VRML in 1996.
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by jonathankoren on Thursday June 02, 2016 @03:13AM (#11820871)
Or Second Life in 2004.
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by B1FF_PSUVM on Wednesday June 01, 2016 @05:21PM (#11818269)
1986. When they had to put over 1000 machines in /etc/hosts.
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by jonathankoren on Thursday June 02, 2016 @03:12AM (#11820869)
Or CB radios in 1974.
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by scosman on Wednesday June 01, 2016 @05:22PM (#11818274)
or mullets in 1987
Re:Mary Meeker's 2016 Internet Trends Report [pdf] by trg2 on Sunday June 05, 2016 @05:05PM (#11843124)
Dad?