Re:Please check my quantum physics browser game for accuracy
by Myrmornis on Wednesday June 01, 2016 @05:00PM
(#11818126)
Wow, the blog post was really well-written, containing lots of interesting points for non-physicists interested in learning quantum mechanics, and the game seems fun. And on HN the author encounters a bunch of dreary know-it-alls going on about how they don't like java applets for some reason (apparently it upsets their anal notions of security in their little laptop world.) Just open it in firefox, it works fine.
Re:Please check my quantum physics browser game for accuracy
by RobSis on Wednesday June 01, 2016 @10:36AM
(#11814625)
Unless you have a problem with running unknown compiled code, why not?
It's as easy as running '$ appletviewer URL'
Re:Please check my quantum physics browser game for accuracy
by whamlastxmas on Wednesday June 01, 2016 @11:00AM
(#11814827)
Because having Java enabled for a browser is tremendously more risky than running a single application of unknown code.
Re:Please check my quantum physics browser game for accuracy
by LukeShu on Wednesday June 01, 2016 @11:15AM
(#11814995)
As RobSis noted, you don't have to enable it in your browser, you can use appletviewer to run individual applets without the browser:
$ appletviewer http://tropic.org.uk/~crispin/quantum/
And also, moderns browsers allow you to have the plugin installed, but disabled unless you activate it on a specific page.
Re:Please check my quantum physics browser game for accuracy
by kecks on Wednesday June 01, 2016 @01:44PM
(#11816514)
Modern browsers... except Google Chrome, which has at least 40% market share.
Google Chrome does not support applets in any way since the deprecation of NPAPI.
Re:Please check my quantum physics browser game for accuracy
by kecks on Wednesday June 01, 2016 @01:40PM
(#11816466)
I accidentally had appletviewer.exe it from the JDK, however the applet is served over http. I do appreciate this because I'd accidentally turned off HTTPS Everywhere and hadn't noticed (in weeks I suppose).
I think I'm not the target audience, I hope OP finds some good physicists to show this to :)
Perhaps you could port your game to something like Processing.js? It allows for very Java-like syntax, compiles to html5/js and is good with graphics.