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Re:C++ for Games: Performance, Allocations and Data Locality by Retra on Monday May 30, 2016 @02:17PM (#11802402)
Pascals Wager is about assuming the EV is infinite, not that it simply exists.
Re:C++ for Games: Performance, Allocations and Data Locality by gruez on Monday May 30, 2016 @02:39PM (#11802485)
That's why I said "like". They're both in that you're choosing the option with the +EV rather than the one that the evidence points to.
Re:C++ for Games: Performance, Allocations and Data Locality by mikeash on Monday May 30, 2016 @04:34PM (#11803020)
The error in Pascal's Wager is assuming there are only two possibilities. Once you realize that there's the possibility of a God who, say, punishes all the faithful, the argument falls down.

That's not the case here. There are actually only two alternatives.

Re:C++ for Games: Performance, Allocations and Data Locality by Retra on Monday May 30, 2016 @11:13PM (#11804326)
The only reason you'd have +EV is if evidence suggested it to be so. You compute EV using evidence, and if you don't have any evidence, you don't have any EV at all.