Re:Show HN: Highscore.money – Pay your way into the highscore
by logicallee on Monday May 30, 2016 @08:53AM
(#11801055)
The problem with this as gamification is that there is zero ability to play for less than the current high-score. That is a real problem: suppose 500 people were wiling to pay close to, but not over, $10, but hardly anyone was willing to pay over $10. If 15 people have paid $10 it now prices anyone wanting to pay up to $10 completely out of visibility. Since we said there were 500 such people, you lose $5,000 while making 15 * 10 = $150. That's a real design problem. Pay-to-play should give everyone something.
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Re:Show HN: Highscore.money – Pay your way into the highscore
by keesj on Monday May 30, 2016 @09:02AM
(#11801092)
Interesting perspective. Right now you can still get 'value' out of it by paying less than the #1 spot, since the first few spots are still highly visible too. That said, your logical reasoning still applies. I'm not sure what a better solution would be though. A leaderboard works because it's exclusive.
Re:Show HN: Highscore.money – Pay your way into the highscore
by phoobot on Monday May 30, 2016 @09:05AM
(#11801105)
You could lower the current score by one cent every x seconds
Re:Show HN: Highscore.money – Pay your way into the highscore
by sharemywin on Monday May 30, 2016 @09:24AM
(#11801185)
that's a really cool idea.