Re:C++ for Games: Performance, Allocations and Data Locality
by ifdefdebug on Monday May 30, 2016 @07:22AM
(#11800755)
The cited statement accounts for this:
> Obviously, the initial value of i must be adjusted
> if you change pre-increment to post-increment.
Edit: The same code with a preincrement notation would be x = array[i]; ++i;