Re:C++ for Games: Performance, Allocations and Data Locality
by SamReidHughes on Monday May 30, 2016 @10:14PM
(#11804195)
I wouldn't say "even" -- that's just another type where the iterator is a trivially copyable/destructable object.
https://godbolt.org/g/C6kooc
https://godbolt.org/g/7RS5PQ
godbolt is a great resource to see just how good modern compilers are.