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Re:Hardiman I Exoskeleton by mooneater on Sunday May 29, 2016 @11:44PM (#11799440)
Why would they design it such that the human hand goes into the mechanized hand? Because then if something causes failure, say by lifting something too heavy, the human hand is also injured. I would want to see a design that keeps the human operator safe. Same comment on many existing exoskeleton designs.
Re:Hardiman I Exoskeleton by stickfigure on Monday May 30, 2016 @04:13AM (#11800200)
I was going to write pretty much the same thing. How comfortable would any of us be reaching our arms deep into a large piece of operating hydraulic machinery? It would take only a small bug to contort your arm into a position that your bones won't allow, and anything capable of lifting 1.5 tonnes can easily rip your arm off. I wouldn't want to test drive v1.0 of the aliens power loader. Or any other version that ends with ".0"
Re:Hardiman I Exoskeleton by aaronbrethorst on Sunday May 29, 2016 @11:51PM (#11799449)
Re:Hardiman I Exoskeleton by woodman on Monday May 30, 2016 @12:16AM (#11799524)
The diagrams show that the human hand ends up in the "wrist" of the robotic arm. If that is too close for comfort then you could go with a fictitious MSDF Type 303 from gits [0]. But I'd rather have my arm in the load bearing, and therefor strengthened, robotic arm - for both safety and spacial awareness sake.

[0] http://ghostintheshell.wikia.com/wiki/Armored_Suit

Re:Hardiman I Exoskeleton by mkoryak on Monday May 30, 2016 @12:04AM (#11799482)
probably because they wanted to build a system with no learning curve.