Re:What UX designers can learn from 1990s Japanese video games
by ajeet_dhaliwal on Sunday May 29, 2016 @07:29PM
(#11798724)
Contrary to what the article says I think kids/people did read the instruction manuals back then. Some old games didn't have certain super moves mentioned in the game at all. That probably allowed UX design to be terrible in places.
[ Parent
| on HN ]
There are no comments on this comment yet.