News for hackers. Stuff that matters.
Re:How big an issue is the nausea problem for VR products? by stcredzero on Sunday May 29, 2016 @06:16PM (#11798489)
The trick then is figuring out how to "render black", arguably the hardest challenge for a combined system or even just hmd AR system.

Why is that necessary? I bet I could have tons of fun with wireframe based augmented reality games with zero opacity in them. That would also be a good way to deliver heads-up real-time data.

The military/defense guys probably played around with this before. I'd love to hear their take on wireframe AR.

Re:How big an issue is the nausea problem for VR products? by coldtea on Wednesday June 01, 2016 @04:06AM (#11812786)
And yet:

>Nvidia’s CEO reckons the challenges holding VR back aren’t going to be solved for 20 years, delivering a surprising dose of realism to a VR industry creaking under the weight of hype.