Re:How big an issue is the nausea problem for VR products?
by coldtea on Wednesday June 01, 2016 @04:06AM
(#11812786)
And yet:
>Nvidia’s CEO reckons the challenges holding VR back aren’t going to be solved for 20 years, delivering a surprising dose of realism to a VR industry creaking under the weight of hype.
Why is that necessary? I bet I could have tons of fun with wireframe based augmented reality games with zero opacity in them. That would also be a good way to deliver heads-up real-time data.
The military/defense guys probably played around with this before. I'd love to hear their take on wireframe AR.