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Re:How big an issue is the nausea problem for VR products? by thaumasiotes on Sunday May 29, 2016 @05:52PM (#11798403)
I felt somewhat sick watching a let's play of the half-life 2 bridge level. No difficulty with VR there; that problem is simply the accurate depiction of incredibly unsafe movement through an incredibly unsafe environment.

It makes for an interesting conflict with the desire to provide an "extreme" experience, I think.

Re:How big an issue is the nausea problem for VR products? by LCDninja on Sunday May 29, 2016 @07:29PM (#11798723)
Well put! - in my line of work it's a conflict between producing something impresses the majority, while at the same time prevents the minority from vomiting on the gear (touch-wood, hasn't happened yet).
Re:How big an issue is the nausea problem for VR products? by goldenkey on Monday May 30, 2016 @09:35AM (#11801235)
Sickness and vertigo isn't always met with vomit. I encourage you to seek out another metric that respects the delicacy of the headspace of even those with iron stomachs. (I personally get headaches but no nausea effects..)