Re:How big an issue is the nausea problem for VR products?
by LCDninja on Sunday May 29, 2016 @07:29PM
(#11798723)
Well put! - in my line of work it's a conflict between producing something impresses the majority, while at the same time prevents the minority from vomiting on the gear (touch-wood, hasn't happened yet).
Re:How big an issue is the nausea problem for VR products?
by goldenkey on Monday May 30, 2016 @09:35AM
(#11801235)
Sickness and vertigo isn't always met with vomit. I encourage you to seek out another metric that respects the delicacy of the headspace of even those with iron stomachs. (I personally get headaches but no nausea effects..)
It makes for an interesting conflict with the desire to provide an "extreme" experience, I think.