Re:What UX designers can learn from 1990s Japanese video games
by CM30 on Sunday May 29, 2016 @06:00PM
(#11798430)
Yep, saw that video. It's a good overview of how the level design in Super Mario 3D World works, and well worth watching for anyone interested in designing good games.
I mostly only mentioned old school because of my disappointment with Mario Galaxy 2 and the 'tutorial disc', which was one of the most pointless additions ever:
https://www.youtube.com/watch?v=PbDLuDRgnkM
Still, least it made for a funny parody:
in case you haven't enjoy the ride.