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Re:What UX designers can learn from 1990s Japanese video games by agumonkey on Sunday May 29, 2016 @05:36PM (#11798347)
new school mario is even better. I bet you saw this http://www.dorkly.com/post/73379/this-guy-makes-a-good-case-...

in case you haven't enjoy the ride.

Re:What UX designers can learn from 1990s Japanese video games by CM30 on Sunday May 29, 2016 @06:00PM (#11798430)
Yep, saw that video. It's a good overview of how the level design in Super Mario 3D World works, and well worth watching for anyone interested in designing good games.

I mostly only mentioned old school because of my disappointment with Mario Galaxy 2 and the 'tutorial disc', which was one of the most pointless additions ever:

https://www.youtube.com/watch?v=PbDLuDRgnkM

Still, least it made for a funny parody:

https://www.youtube.com/watch?v=3rD5AskvHWc