Re:What UX designers can learn from 1990s Japanese video games
by biofox on Sunday May 29, 2016 @02:17PM
(#11797506)
To add to this, I find modern UI design hinders exploration and experimentation, which is typically how people learn to interact with new objects.
When options are hidden behind strange gestures, off-screen menus, and obscure icons, how are people ever suppose to find them without prior knowledge?
When options are hidden behind strange gestures, off-screen menus, and obscure icons, how are people ever suppose to find them without prior knowledge?