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Re:How big an issue is the nausea problem for VR products? by chronial on Sunday May 29, 2016 @10:38AM (#11796499)
Couldn't we fix the vestibular mismatch with a tilting chair? Isn't the problem more that the direction of acceleration is incorrect than its magnitude?
Re:How big an issue is the nausea problem for VR products? by AndrewKemendo on Sunday May 29, 2016 @10:47AM (#11796524)
Probably not. Something might work for heavily coupled racing simulators where biologically similar locomotion (walking, running, jumping) is not a consideration. You would however need a very large space for this. I have seen one of these that was set up in a gym with a pulley/cable system and motors but it's not really practical for anything outside of very specific simulations.

A consumer focused solution really isn't feasible.