Re:How big an issue is the nausea problem for VR products?
by gaius on Sunday May 29, 2016 @10:24AM
(#11796458)
This sounds suspiciously like the "sufficiently smart compiler" argument.
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Re:How big an issue is the nausea problem for VR products?
by angelbob on Sunday May 29, 2016 @10:26AM
(#11796466)
He's certainly right that in AR (where you literally don't mess with a lot of the scenery, sometimes most of it, because you use a transparent visor), these problems are often less severe.
It's less of a "sufficiently smart compiler" argument and more of an "if you only touch 5% of the scene, the other 95% is just looking through glasses, and people do that just fine" argument.