News for hackers. Stuff that matters.
Re:I've Been Waiting For The Oculus Rift, But Now It's Sitti... by jobigoud on Sunday May 29, 2016 @03:41AM (#11795366)
The problem with video quality (if you are referring to stereoscopic 360 video) is coming from the content, not the headset.

To make a video that leverages the GearVR pixel density for example, you need 6000x1500px. Per eye. Videos are usually a far cry from that. H.264 encoders won't even let you encode it.

Re:I've Been Waiting For The Oculus Rift, But Now It's Sitti... by chj on Sunday May 29, 2016 @06:46AM (#11795877)
I am referring to games. I only tried two though.