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Re:Writing an OS in Rust: Catching CPU Exceptions by Manishearth on Saturday May 28, 2016 @10:11PM (#11794476)
That's a two year old, closed, issue, from when rust had a runtime, probably doesn't apply anymore.

I don't think signal handlers are a big deal because global mutable state in rust is rare; and when it exists it probably is immune to the issues -- global mutable state in rust is required to be thread safe (since rust doesn't know if you are using threads), which should make it signal -safe too.

Re:Writing an OS in Rust: Catching CPU Exceptions by bogomipz on Sunday May 29, 2016 @01:01AM (#11794880)
Not sure what you mean, doesn't Rust have a runtime now?
Re:Writing an OS in Rust: Catching CPU Exceptions by Manishearth on Sunday May 29, 2016 @06:34AM (#11795852)
Everything has a runtime, except perhaps hand-rolled assembly. Rust today has a C-like runtime, which is bare minimum and makes it possible to FFI easily. For the most part you can pretend it doesn't exist; it doesn't affect programs.

In the past, Rust did have a bulkier runtime with a green thread scheduler and libuv; a runtime that "mattered".

Re:Writing an OS in Rust: Catching CPU Exceptions by nemaar on Sunday May 29, 2016 @03:15AM (#11795292)
It has a runtime comparable to C. Back in those days, it had a much larger one.
Re:Writing an OS in Rust: Catching CPU Exceptions by bogomipz on Sunday May 29, 2016 @10:28AM (#11796469)
Ok, that's what I thought : )

It interesting that they stripped down the runtime from previous(larger) iterations. Are those discussion discussed anywhere that you know about? It seems like that would be an interesting read.

Re:Writing an OS in Rust: Catching CPU Exceptions by Manishearth on Monday May 30, 2016 @01:53AM (#11799792)
https://github.com/rust-lang/rfcs/blob/master/text/0230-remo... and the PR/issue linked there.

There are also old mailing list discussions on rust-dev somewhere which discuss this IIRC.