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Re:Unity game engine 3.0 will support Android, PS3 and IPad by illumin8 on Tuesday March 09, 2010 @01:02PM (#1178956)
This is awesome. I've been learning 3d game programming on Unity 2.6 and found that I can rapidly prototype things in only minutes and publish to Mac, Windows, as well as a number of browsers (IE, Firefox, Chrome, Safari).

The only thing they seem to be lacking somewhat is the ability to integrate well with 3rd party source repositories. Using git or subversion is a no-no, but apparently they have a "Unity Asset Server" that is used as a source control mechanism.

Honestly, with their liberal indie license (free if you make less than $100K per year), multiple platform support, and dead simple rapid development environment, I can see Unity becoming the platform of choice for most indie developers.

Re:Unity game engine 3.0 will support Android, PS3 and IPad by teamonkey on Tuesday March 09, 2010 @01:08PM (#1178968)
I think you can use 3rd-party source control with Unity Pro, just not the free/indie version.

I do agree though. Having tried a number of indie game engines over the years, Unity doesn't seem to suck at all.

Re:Unity game engine 3.0 will support Android, PS3 and IPad by windsurfer on Tuesday March 09, 2010 @01:04PM (#1178961)
Can I ask what the problem is with source repositories? Are the source files just giant binary blobs?
Re:Unity game engine 3.0 will support Android, PS3 and IPad by illumin8 on Tuesday March 09, 2010 @02:11PM (#1179118)
Apparently the project directories contain a number of pre-compiled bytecode files that tend to get moved around a lot as you make changes in the editor. This makes it difficult to track assets like you would with a typical source control system.
Re:Unity game engine 3.0 will support Android, PS3 and IPad by clayrab on Tuesday March 09, 2010 @04:58PM (#1179506)
I use SVN with unity pro... it's a bit of a pain but it works, you just have to ignore conflicts in .asset files.