Re:Unity game engine 3.0 will support Android, PS3 and IPad
by teamonkey on Tuesday March 09, 2010 @01:08PM
(#1178968)
I think you can use 3rd-party source control with Unity Pro, just not the free/indie version.
I do agree though. Having tried a number of indie game engines over the years, Unity doesn't seem to suck at all.
Re:Unity game engine 3.0 will support Android, PS3 and IPad
by windsurfer on Tuesday March 09, 2010 @01:04PM
(#1178961)
Can I ask what the problem is with source repositories? Are the source files just giant binary blobs?
Re:Unity game engine 3.0 will support Android, PS3 and IPad
by illumin8 on Tuesday March 09, 2010 @02:11PM
(#1179118)
Apparently the project directories contain a number of pre-compiled bytecode files that tend to get moved around a lot as you make changes in the editor. This makes it difficult to track assets like you would with a typical source control system.
The only thing they seem to be lacking somewhat is the ability to integrate well with 3rd party source repositories. Using git or subversion is a no-no, but apparently they have a "Unity Asset Server" that is used as a source control mechanism.
Honestly, with their liberal indie license (free if you make less than $100K per year), multiple platform support, and dead simple rapid development environment, I can see Unity becoming the platform of choice for most indie developers.