Re:Parallelizing the Naughty Dog Engine Using Fibers [video]
by gpderetta on Friday May 27, 2016 @07:06AM
(#11785173)
makecontext/swapcontext was the POSIX approved way to do fibers. It was removed from the last POSIX standard because who uses coroutines or fibers today? Around the same time every other mainstream language was adding support for corutines/generators/fibers.
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Re:Parallelizing the Naughty Dog Engine Using Fibers [video]
by wolfgke on Friday May 27, 2016 @09:08AM
(#11785727)
makecontext/swapcontex doesn't have automatically growing stack (opposed to their WinAPI equivalents). Yes, you can do this, too, I know. But if you don't want to go into the gory details here you either have a alloc a "large enough" buffer for your coroutines thus probably wasting memory.