Re:Parallelizing the Naughty Dog Engine Using Fibers [video]
by felixguendling on Thursday May 26, 2016 @06:49PM
(#11782317)
Not directly. I think it is part of the Playstation SDK (but I'm not a game developer). There are libraries that are based on the same concept (many execution contexts per thread):
RethinkDB are using something like this:
http://rethinkdb.com/blog/improving-a-large-c-project-with-c...
http://rethinkdb.com/blog/making-coroutines-fast/
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