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Re:Parallelizing the Naughty Dog Engine Using Fibers [video] by felixguendling on Thursday May 26, 2016 @06:49PM (#11782317)
Not directly. I think it is part of the Playstation SDK (but I'm not a game developer). There are libraries that are based on the same concept (many execution contexts per thread):

  * https://github.com/RichieSams/FiberTaskingLib  
  * https://swtch.com/libtask/  
  * https://github.com/halayli/lthread  
  * https://github.com/stevedekorte/coroutine
RethinkDB are using something like this: http://rethinkdb.com/blog/improving-a-large-c-project-with-c... http://rethinkdb.com/blog/making-coroutines-fast/

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