Re:CryEngine out on GitHub
by munchbunny on Wednesday May 25, 2016 @09:29PM
(#11774582)
Yup, in hindsight it's interesting because the key innovation was realizing that real-time 3D was possible.
The algorithms themselves (like 3D texture-mapping) are college third year problem set level difficulty to actually implement, but having the curiosity, courage, and ambition to be the first to do it real-time is huge!
The algorithms used in today's 3-d game engines are definitely more complex than something I'd expect a college student to do, but the state of the art has also progressed substantially since the 90's.
The algorithms themselves (like 3D texture-mapping) are college third year problem set level difficulty to actually implement, but having the curiosity, courage, and ambition to be the first to do it real-time is huge!
The algorithms used in today's 3-d game engines are definitely more complex than something I'd expect a college student to do, but the state of the art has also progressed substantially since the 90's.