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Re:Oculus Rift exclusivity protection leads to a VR piracy a... by shazow on Wednesday May 25, 2016 @04:14PM (#11772713)
> That is, if you were to copy your game install folder for a title that uses CEG, you would have problems running that executable.

I don't believe this is true. The "backup game content" flow is fairly solid. Only time you'll run into issues if you try to import it into another online Steam account.

> Just to clarify, is this the same quote of "If Steam ever goes under, we'll release a patch to remove the DRM"? Because I've been following and trying to track down that pernicious quote for years, and have never once found a credible source on the matter. [...]

I've seen variations of it in a few places. It wasn't "we'll release a patch", it was more "your games will continue to work even if Steam disappears." I was just listening to an interview with Gaben on The Nerdist (circa 2013ish?) and I believe he said that there as well. The first of the two parts.

I mean this isn't hard to validate. Go offline, see if your games continue work. It's not like EA's Origin or Sony's always-on stuff.

> As I understand, you still need to go online for the initial run, correct? And also if there's been any updates/patches I believe.

If you're running from a backup copy, you don't need to go online for the initial run. If you want to download updates/patches from Steam, then yes you need to be online to do online things.

Re:Oculus Rift exclusivity protection leads to a VR piracy a... by SquareWheel on Wednesday May 25, 2016 @07:16PM (#11773941)
Thanks for the info.