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Re:CryEngine out on GitHub by barrkel on Tuesday May 24, 2016 @12:55PM (#11763193)
After many years of programming, I came round to favour more inlining than I used to (I probably wouldn't go as far as some of this function, however).

Needlessly increased variable scopes - and thus increased risk of harder to follow cross-dependencies - is probably the biggest downside risk. But I've found code that executes linearly easier to read and understand when it's written linearly. When everything is factored into functions - particularly impure functions - you need to click all over the place to understand the whole.

If there are higher-level primitives that can be used - filters, maps, folds, etc. - then they can reduce the verbosity overall. Some monadic styles can flatten nested code by computing a pipeline / computation rather than having lots of nested loops. But depending on the language and the problem domain, performance may suffer.

Re:CryEngine out on GitHub by d33 on Tuesday May 24, 2016 @02:06PM (#11764026)
For me, this code looks like it was decompiled. It's pretty much this amount of insanity.