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Re:CryEngine out on GitHub by jarsin on Tuesday May 24, 2016 @12:48PM (#11763114)
Are there plans to fix the art pipeline to not require expensive autodesk products?

In other words, fully and officially support blender :)

Re:CryEngine out on GitHub by lentil_soup on Wednesday May 25, 2016 @04:20AM (#11768392)
With version 5 we have an FBX importer that we are working a lot on. It should allow you to import from Blender or any other modelling packages
Re:CryEngine out on GitHub by sbarre on Tuesday May 24, 2016 @06:16PM (#11765981)
The beauty of open source is that people who want new features can submit pull requests. ;-)
Re:CryEngine out on GitHub by jarsin on Tuesday May 24, 2016 @08:01PM (#11766636)
From what i have seen there have already been attempts at this. The problem is there art pipeline is so archaic that nothing ever works properly.

In other words fixing the art pipeline needs to be an offical, fully supported endeavor. Which is why I asked.

Re:CryEngine out on GitHub by segfaults on Wednesday May 25, 2016 @01:14AM (#11767785)
I heartily agree. It would be nice if CryEngine had official support for Blender and would make CryEngine look better as well by supporting Autodesk alternatives.