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Re:CryEngine out on GitHub by fla on Tuesday May 24, 2016 @12:39PM (#11763006)
The perfect example of everything I try to avoid. I'm really surprised to see this type of coding in a triple A grade engine.

What can be the rationale behind writing this [1] ?

[1] https://github.com/CRYTEK-CRYENGINE/CRYENGINE/blob/release/C...

Re:CryEngine out on GitHub by shmerl on Tuesday May 24, 2016 @01:26PM (#11763528)
Looks like they are using some raw pointers there instead of iterators, that's why they loop like that.