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Re:Oculus Rift exclusivity protection leads to a VR piracy a... by angersock on Monday May 23, 2016 @11:42PM (#11758834)
And Oculus, at the beginning (with the DK1), shipped a no-bullshit SDK with native code you could develop with. They did so with a minimum of other nonsense, licensing, and so forth.

They aren't the only vendors with this problem--Meta, Epson, and other folks in the AR space have purposefully gimped their platforms (esp. BT-200) citing "piracy" as the reason to lock developers out of their hardware or software.

I'm keeping perspective just fine on this: the fact is that practices have shifted from open platforms to closed gardens to make development "easier" and, more importantly, to try and moved to walled gardens before there's really anything to even fucking plant.

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