Re:Oculus Rift exclusivity protection leads to a VR piracy a...
by stcredzero on Monday May 23, 2016 @08:47PM
(#11758160)
It's no different than Steam using DRM.
It's hugely different at this point. For VR, the issue isn't piracy and profits. For VR, the issue is mindshare. If you're prioritizing lost profits due to piracy at this point, you're putting the cart before the horse.
It's hugely different at this point. For VR, the issue isn't piracy and profits. For VR, the issue is mindshare. If you're prioritizing lost profits due to piracy at this point, you're putting the cart before the horse.
https://www.youtube.com/watch?v=QBaOpfSL2YQ
Steam is already a mature ecosystem in a mature medium, dealing with mature ecosystem problems. VR is definitely not there yet!