Re:Concord – High Performance Stream Processing with C++ and...
by followtherhythm on Friday May 13, 2016 @12:52PM
(#11691497)
There are a lot of reasons why, probably enough to write a blog post about. To summarize I would say that this is mainly a byproduct of being close to the metal, and our use of lock free code on the fast path. Also our system is relatively simple when compared to Storm which I also believe lends to less work and improved performance.
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