Re:Don’t invert that matrix (2010)
by GFK_of_xmaspast on Thursday May 12, 2016 @04:10PM
(#11686367)
This is the difference between matrices that are SO(3) (which have trivial inverses) and matrices that are just GL(n) (which: don't).
Re:Don’t invert that matrix (2010)
by Hydraulix989 on Thursday May 12, 2016 @08:49PM
(#11687876)
This. Or you know how to calculate the closed-form inverse a priori like with projection matrices (e.g. gluUnProject).
In games we can usually just transpose the inner 3x3 R+S, invert scale and handle translation similarly to get a semi-quick inverse.