Re:A Taste of JavaScript's New Parallel Primitives
by warfangle on Thursday May 05, 2016 @05:15PM
(#11639706)
So, you're pretty negative on WebGL then?
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Re:A Taste of JavaScript's New Parallel Primitives
by schmichael on Thursday May 05, 2016 @05:25PM
(#11639773)
Pretty meh. I'm sure there are some excellent uses of it that I encounter and enjoy without realizing it, but few of the advanced demos work for me (Chrome on Linux w/Intel gfx) or bring my computer to its knees rendering at very low FPS.
It feels like something that was more interested in competing with native than offering a constrained and portable approach.
Re:A Taste of JavaScript's New Parallel Primitives
by warfangle on Friday May 06, 2016 @12:45PM
(#11645116)
Quake 3 doesn't work for you? :)
Re:A Taste of JavaScript's New Parallel Primitives
by schmichael on Saturday May 07, 2016 @12:30PM
(#11650199)
A low resolution static subset of a game from 1999 does seem to work in my browser... I'm not super impressed.