This just isn't true. Why do you think people wrote multi-threaded applications back when almost all machines had just one processor and just one core? Threads give you concurrency as well, even if you don't want or need parallelism.
> Why do you think people wrote multi-threaded applications back when almost all machines had just one processor and just one core?
Almost none did. Popular networking servers were either preforking, forking or asynchronous. Desktop GUIs were event driven. Threads weren't even very usable on most systems at that time, i.e. up until a decade and a half ago or so, weren't they?
Java had threads in 1996. The Windows 32 API had threads from at least Windows 95. Windows NT had them since 1993. I don't know when Linux got threads and couldn't find anything, but I would presume it was the mid 90s at the very latest. In fact I don't think any of these threading APIs will have even changed much since the mid 90s. They weren't new ideas at the time either!
Look at this thread programming manual from 1994 which on page 3 lists five benefits of using threads at the time, only one of which is utilising the relatively rare multiprocessors. http://www4.ncsu.edu/~rhee/clas/csc495j/MultithreadedProgram...
On many other systems the overhead of bringing up a new process was so much closer to that of bringing up a new thread that you only needed threads for really high performance parallel code and/or when you needed fast shared memory and/or were very memory constrained. Any time the individual tasks are fairly independent, had noticeable bottlenecks other then CPU, and data larger then the process itself, say a web server, processes were more than adequate and you don't need to worry about certain potential concurrency issues.
See also "Green Threads" in early Java implementations.
On the other hand, in the uncommon event I do have some weird javascript thing that's going to take a long time (say, parsing some ridiculously-big JSON blob to build a dashboard or something), I know I can break up my parse into promises for each phase and that I won't be locking up other UI processing as badly during that process. So: not exactly multitasking / threading as you say, but still a handy thing to think about.
Can you explain a bit more of the implementation you're describing?
JSON.parse as implemented is going to be blocking. But it's possible to implement an asynchronous, non-blocking JSON parser
See also : http://stackoverflow.com/questions/779379/why-is-settimeoutf...
Edit : requestAnimationFrame is a better alternative to setTimeout(fun, 0), as it allows the browser to update the UI.
That's why callbacks, promises, async/await and all that are neither multitasking, nor multithreading. They are all about control, while multithreading is all about parallelism and is essentially a very low-level specialized thing, that nobody should be using, unless absolutely necessary.