Re:Weep for Graphics Programming
by overgard on Tuesday May 03, 2016 @03:02PM
(#11623296)
> The issue is that every driver implementation ever ships with a slightly different implementation of that complex parser. That means (every mobile device)X(every OS update) and (every PC ad-in card)X(every driver update) all have the potential to misinterpret/reject your shaders in slightly different ways.
I can confirm this happens a LOT. (At least with ESSL) In it's defense, it usually is a mistake I made, but some implementations are definitely more lenient than others.
I can confirm this happens a LOT. (At least with ESSL) In it's defense, it usually is a mistake I made, but some implementations are definitely more lenient than others.