Re:UDP for games – encryption and DDoS protection
by ithare on Thursday April 28, 2016 @06:29AM
(#11587700)
Good idea, THANKS A LOT! It has crossed my mind too, but I've discarded without giving it enough thought. The reason why it MIGHT work, is because of the implicit stream creation in QUIC (no handshake, nothing, just single UDP packet). There will still be some overhead, but probably it won't be "too bad".
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