Re:UDP for games – encryption and DDoS protection
by no-bugs on Thursday April 28, 2016 @05:04AM
(#11587377)
BTW, when I've wrote about those "undetected network errors", I've meant those-network-errors-which-arise-in-UNENCRYPTED-packets (as 16-bit UDP checksum is certainly not enough for this purpose). And DTLS etc. take care of packet corruption themselves (actually, they consider it an attack).
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