News for hackers. Stuff that matters.
Re:UDP for games – encryption and DDoS protection by MichaelGG on Thursday April 28, 2016 @12:47AM (#11586606)
I took it to mean that you might use UDP for doing stuff in game that might result in losing items. Like, I dunno, maybe an attacker on campus or on WiFi proxies your connection then makes you lose or drop expensive items.

I'm not sure how realistic a threat this is. Most likely crypto just helps obfuscate the game to make cheating/RE a bit harder.

Re:UDP for games – encryption and DDoS protection by c22 on Thursday April 28, 2016 @01:53AM (#11586768)
When I used to play games like this the popular technique was to dos your connection, then just kill you and take your stuff while you're trying to reconnect.
Re:UDP for games – encryption and DDoS protection by supernintendo on Thursday April 28, 2016 @12:40PM (#11590119)
This was pretty common in the early days of Ultima Online, since your character persisted for about three minutes after you logged out (unless you were in your house or an inn).