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Re:Never trust the client by wolfgke on Wednesday April 27, 2016 @08:53PM (#11585871)
> If the client messes up the rendering, the only person affected is the client.

No, just google "wallhack".

Re:Never trust the client by Zergy on Wednesday April 27, 2016 @10:44PM (#11586274)
Arguably the client was trusted with information that was not needed.
Re:Never trust the client by eru on Wednesday April 27, 2016 @11:13PM (#11586353)
Alas, performance trade-offs might make this mandatory.