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Re:Virtual Weapons Are Turning Gamers into Serious Gamblers by johanneskanybal on Friday April 22, 2016 @07:19AM (#11548320)
There's different twists to it, no doubt, it's just distracting the point I was making though.

I just found it highly interesting that 12 year old's gambling was such a recipe for success that 3 out of 4 of the most popular games out there have it as a core feature.

I tend to have a Bigger issue when it's in-game than out of game because do you really want the worlds best digital-heroin makers to run casinos where your kids are the guests?

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