Re:Virtual Weapons Are Turning Gamers into Serious Gamblers
by taurath on Thursday April 21, 2016 @11:59PM
(#11546983)
Same with the monopoly game at mcdonalds (and now safeway/albertsons!). If they force a purchase to win its gambling, but if you send a letter to some address they have to give you a free game piece.
Re:Virtual Weapons Are Turning Gamers into Serious Gamblers
by tamana on Friday April 22, 2016 @01:30AM
(#11547239)
Not really the same. McD's is adding a lottery ticket on top of a regular purchase that sells high volumes at the same price when the lottery isn't running. valve is selling lottery tickets standalone..
Re:Virtual Weapons Are Turning Gamers into Serious Gamblers
by daodedickinson on Friday April 22, 2016 @05:31AM
(#11547999)
Valve is basically doing what Wizards of the Coast has done for decades. I remember there were lawsuits arguing that packs of Pokémon cards should be illegal under gambling laws, especially for children. I can see the point, although I don't think such lawsuits will actually win.
That seems to form part of Valve's escape plan if they're called on this. They can claim that gamers can get the items through other mechanisms that do not require monetary input. In reality, it's vanishingly rare that it happens.