Re:Emudore: a C64 emulator written from scratch using C++11 ...
by kazinator on Wednesday April 20, 2016 @02:39PM
(#11536685)
The GameBoyAdvance class could have a constructor which more directly connects together the pieces. The PPU doesn't care that it's inside a GameBoyAdvance: it has a connection to the CPU to raise an interrupt:
So now:
Gee, exactly like before, with the namespace. Only now cpu is a member reference to a CPU, inside the PPU object.
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