I'm really looking forwards to VR if it catches on though, having an insanely high resolution headset so I can dump multiple monitors for programming is a big win, combine that with something that has the portability/form factor of a MS Book/Macbook Pro and you'd be able to program as capably from a hotel room as at your desk at home/work.
That would be the biggest shift in my work habits since I went from Windows to Linux in the late 90's.
Also I think once everyone can get down to the same size as intel we might start seeing more exotic architectures, Intel has often won with the "with enough thrust a brick will fly" approach to engineering, it doesn't matter if your chip is clock for clock more efficient if Intel is operating at a level where they can put 5 times as many transistors down in the same unit area and ramp the clock speed way up.
Mostly it's about shuttling around 4 times as much memory for each screen as well as 4 times as much processing.
1920x1080 has ~ 2 million pixels. 3840x2160 has ~ 8 million pixels.
Internally iirc this is often done as vectors before been rasterised out and having various filters and shaders applied but that step requires that you store multiple buffers etc, same reason a card that will play a game just comfortably at 1024x768 will run away crying at 1920x1080 I guess.
My i7 desktop will be four years old in June. I've done the research and all I need to run the Oculus or HTC Vive (or the upcoming games that look good) is a graphics card upgrade.
I would like to compare CPU's with roads: Roads increase traffic, not the other way around. So if you make a faster CPU, the demand for a faster CPU increases.
So if Intel stops making faster CPU's, the demand will (unexpectedly) go down.