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Re:Emudore: a C64 emulator written from scratch using C++11 ... by PhasmaFelis on Tuesday April 19, 2016 @05:57PM (#11530810)
From a user's perspective, it sounds like no:

"many of the more advanced games written in ML [machine language] do not yet play well due to unimplemented hardware features, writing an emulator is a tough task and after all my goal wasn't to write a full perfect emulator but to learn in the process of making a simple one"

The parent is getting downvotes, but I think it's a reasonable question: is this a program I should appreciate as an amibitious project and potential learning tool, or one I would actually want to use on a regular basis?

Re:Emudore: a C64 emulator written from scratch using C++11 ... by dsp1234 on Tuesday April 19, 2016 @06:08PM (#11530884)
from the readme:

"I don't think anybody would ever dare to use this for an actual useful purpose, but just in case, the project is licensed under the Apache 2.0 license"

"Long story short: to learn a bit more about computer architecture, graphics, C++, etc.. while having some fun!"

"Due to some of the aforementioned facts, expect things to fail,"

It seems that the readme pretty much states that this is a WIP for learning, and shouldn't be used for anything.