So while you may not be the only one who doesn't want this tech to come about you and anyone else who shares your sentiments are wishing for something that absolutely won't happen. As for your usability concerns, those always come later as the tech matures.
It is almost undoubtedly going to be very useful in particular professional contexts, how much it goes beyond that is anyone's guess.
> "I am in a different space and not here with you", but with AR you are socially signaling "I'm here but I'm projecting a mustache on you for my own amusement and partially ignoring you while I watch funny youtube clips" which will make people uncomfortable the same way Google Glasses did.
I don't think the difference here is as big as you make it out to be and what most people didn't like about Glass was the camera not the screen. Neither of those messages are particularly acceptable when a person wants to talk to you. If AR is actually useful social etiquette will adapt like it has for every distraction machine that has come along.
There is a movement that tries to move the world in a different direction, and I hope many more people will invest some serious time reading about the subject.
Here's a great place to start if you're interested:
How true is that? It seems to me that the usability and interface concerns are actually trivial.
I'm pretty sure the bottleneck has always been a technical one, not a creative one.
BUT... There is one use case where I would totally adopt AR/VR for, that I don't see a lot of people talking about.
If someone could make an VR/AR app that simply gives me a floor to ceiling monitor and used eye tracking, I'd be thrilled.
I currently use a pair of 4K monitors (@ 1:1) for work, and I still feel like I could use more real estate. I would guess that a pair of goggles would cost less than having more monitors, and take up less space.
Also don't forget you have to have 2x panels with the increased resolution at smaller sizes than the existing monitors.
Finally if you are just scrolling through a virtual screen there's no reason that can't be done on today's monitors and we already have eye tracking tech available without having to jam that tracking into already crowded glasses.
I basically have the equivalent of 8 1080p monitors, but if I can get the equivalent of more 1080p monitors over a larger area but at a lower pixel density (downscaling is ok provided I can zoom in and out), I'd be totally good with that.
I'm already fighting this battle with my android watch. Every so often some app decides that I want notifications and then my watch vibrates what's essentially a marketing message and I, of course, check thinking its a text message or email. Thankfully this is easy to disable on a per app basis, but I can imagine it'll be much worse on AR when developers have our entire field of view to post marketing messages on. AR gaming seems like it would be pleasant, but do I really want my living room the background of all my games? Seems to me VR is the better solution in gaming, especially with cameras mounted on VR headsets like the Vive has.
AR is starting to feel like the Kinect or Google Glasses all over again. We're getting these amazing demos and everyone is excited, but no one is really thinking usability, interfaces, social exceptions, and realistic applications. Or considering how much more mature VR is right now and how it might just eat AR's lunch. With VR you are at least socially signaling "I am in a different space and not here with you", but with AR you are socially signaling "I'm here but I'm projecting a mustache on you for my own amusement and partially ignoring you while I watch funny youtube clips" which will make people uncomfortable the same way Google Glasses did.