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Re:Facebook will set indie gaming back 5 years by jfarmer on Thursday February 25, 2010 @09:08PM (#1152171)
"Ask somebody who builds for it to describe the specifics, but there are now throttles and some sort of system where you earn the right to use the viral channels."

All of that is going away in five days. No more requests, no more notifications, etc.

Nobody knows what will happen! Pandemonium! Haha.

Re:Facebook will set indie gaming back 5 years by patio11 on Thursday February 25, 2010 @09:37PM (#1152218)
Memo to self: add "Do not build for platforms which could pull the rug from under you" to list of tips for founders with day jobs. That sort of thing would crunch my business like a tin can if it happened to me in the wrong week. (Actually, I think all weeks are the wrong week for something that big.)
Re:Facebook will set indie gaming back 5 years by jfarmer on Thursday February 25, 2010 @10:23PM (#1152266)
Facebook has done this at least three times previously. This time was better than previous because they actually laid out a roadmap with specific dates.

http://wiki.developers.facebook.com/index.php/Developer_Road...

So, anyone who hasn't factored this into the development model yet is, well, dead or going to die the next time it happens. :)

Re:Facebook will set indie gaming back 5 years by cellis on Thursday February 25, 2010 @09:42PM (#1152230)
This is why the game I'm currently working on is built using facebook iframe/connect, and not fbml; the thinking being that this product should be able to stand on it's own merit regardless of which API i mash into it.