Re:Runtime Compiled C++ for Rapid AI Development [pdf]
by dougbinks on Monday April 18, 2016 @06:23AM
(#11518808)
The issues you mention exist in C++ without runtime compilation, so don't pose a particular blocker to using runtime compilation when you want fast iteration in C++. This is all intended for development environments, so 'destroying the world' simply means closing the application and restarting, which without RCC++ is something you have to do every time.
So there may be benefits to using Rust, but the issues you've posed are not ones I've found were my primary concerns when working on code which needs fast development iteration.
For instance your crash protection catches execution failures, but what about data failures? If you've got a write-past on an object nothing is going to be keeping you from destroying the rest of the world(unless all allocations in a hot-reload scenario are constrained to separate pages that you can protect?).
Seems like a lot if things you're trying to avoid by catching crashes are built-in to Rust.