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Re:Show HN: XMoto.js by MichaelHoste on Sunday April 17, 2016 @02:14PM (#11515541)
Thanks for the compliment!

Nice catch for the bug! I fixed it on the wip branch here: https://github.com/MichaelHoste/xmoto.js/commit/24855d191a43...

There is an abstraction between player physics and ghost physics and I think I need to refactor the collision system to avoid this kind of behavior.

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