Re:Show HN: XMoto.js
by MichaelHoste on Sunday April 17, 2016 @02:25PM
(#11515592)
I tried to start a blog to talk about the project's creation: http://xmoto.io But as always, I prefer to spend my time working on the code than writing blog posts... So they are not up-to-date (and will never be).
Games are not my branch of work and I was like you. What I can tell you is that learning to deal with the game loop is the hardest part. The synchronization between the physics, the drawing and the game logic is not very intuitive for a web application developer :-)
As someone who never coded a game (a part from one that don't use any graphics: https://github.com/andreynering/sudoku ), I always ask myself how hard is to code a 2d/3d graphic game. I say this because a game seems much more impressive than other kind of (boring) coding projects.