News for hackers. Stuff that matters.
Re:The Doom Movement Bible by haddr on Friday April 15, 2016 @11:52AM (#11505259)
This is just amazing. And what is more suprising is that Doom 1 and 2 are still thriving after >20 years. If you download zandronum you will learn that there are still people playing it online. of course those are some mods, but still very much resembling the original atmosphere and graphics of doom 1 and 2.

Edit: of course this probably would be different if the doom source code wasn't released at some point of time...

Re:The Doom Movement Bible by fao_ on Friday April 15, 2016 @12:51PM (#11505749)
> still very much resembling the original atmosphere and graphics of doom 1 and 2.

If you haven't already, you should check out Brutal Doom[0]. It improves upon the graphics and gameplay a lot -- but still manages to keep much of the original atmosphere

[0]: http://www.moddb.com/mods/brutal-doom

Re:The Doom Movement Bible by oxide on Friday April 15, 2016 @02:22PM (#11506498)
don't forget the soundtrack.
Re:The Doom Movement Bible by haddr on Friday April 15, 2016 @05:56PM (#11507927)
Of course I know it. The soudtrack is simply amazing. What I dodn't know until now is that there is quite a lot of doom covers on youtube!
Re:The Doom Movement Bible by fao_ on Friday April 15, 2016 @04:15PM (#11507288)
Ah, I never could get that to work with zandronum :/
Re:The Doom Movement Bible by zanny on Friday April 15, 2016 @01:04PM (#11505875)
Yet for some reason extremely few games have followed id's example. Besides Duke 3d, what other games ever saw source release?
Re:The Doom Movement Bible by llasram on Friday April 15, 2016 @01:11PM (#11505933)
Re:The Doom Movement Bible by newobj on Friday April 15, 2016 @01:11PM (#11505935)
Re:The Doom Movement Bible by justinlardinois on Friday April 15, 2016 @02:12PM (#11506435)
That's really cool. Kotaku ran an article <a year ago about the licensing issues around No One Lives Forever and how it would probably never make it to Steam; I'm surprised they never mentioned that the source code has been available for 4 years, buildable by anyone.
Re:The Doom Movement Bible by mazatta on Friday April 15, 2016 @01:08PM (#11505905)
The only one off the top of my head is Serious Sam: https://github.com/Croteam-official/Serious-Engine
Re:The Doom Movement Bible by fzzzy on Friday April 15, 2016 @07:58PM (#11508500)
Marathon: http://infinitysource.bungie.org/

SoftDorothy: https://github.com/softdorothy

I wish there were more.

Edit:

Abuse: http://abuse.zoy.org/

It was so rare back in the day that I vividly remember games that did actually go open source.

Re:The Doom Movement Bible by TeMPOraL on Friday April 15, 2016 @08:25PM (#11508591)
Oh, Abuse. I loved this game. It was also my first encounter with Lisp, many years before I learned how it's called and what it is.
Re:The Doom Movement Bible by PhasmaFelis on Friday April 15, 2016 @05:04PM (#11507608)
I guess part of the problem is that most producers don't want to open-source a game until it's stopped making significant money, and most games are largely forgotten by that time, so there's less incentive to bother in the first place, and (perhaps more importantly) no press when it does happen. (That Wikipedia article is surprisingly long, but I haven't heard of most of the entries.)
Re:The Doom Movement Bible by TeMPOraL on Friday April 15, 2016 @08:25PM (#11508594)
FreeSpace 2 -- http://scp.indiegames.us/. It got seriously remastered thanks to that.
Re:The Doom Movement Bible by gcb0 on Friday April 15, 2016 @07:17PM (#11508338)
id software followed up with lots. quake and enemy territory were amazing.

we played hours and hours every week of enemy territory in the office in 2007-2009

... on Linux (and the occasional Windows and Mac in the same server) no less!