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Re:Warcraft fans' fury at Blizzard over server closure by incepted on Thursday April 14, 2016 @09:27PM (#11501483)
> before the turn of the century, it usually seemed like when you bought a game you owned it.

That was never true.

Re:Warcraft fans' fury at Blizzard over server closure by nickspacek on Thursday April 14, 2016 @09:43PM (#11501528)
You're correct in that software (including games) is almost always licensed, but I think you're also being a little pedantic. There were certainly fewer games that required "phoning home" for verification and fewer games that had required content served remotely from servers that could be shut down. The (obvious) spirit of the post was that when you purchased a license/the game the developer would typically not mess with your copy and you were free to do what you wanted with it.
Re:Warcraft fans' fury at Blizzard over server closure by sevensor on Thursday April 14, 2016 @10:31PM (#11501686)
Maybe not in the literal sense, but I can still play my copy of the original Panzer General 22 years after it was released, because there are no technical impediments to doing so and because the license permits it. (And because of DOSbox.)
Re:Warcraft fans' fury at Blizzard over server closure by wonderlust on Friday April 15, 2016 @02:00AM (#11502511)
It used to be that you bought a license. Now you rent one.