Re:Windows Kernel-Mode Drivers Written in Rust
by CyberShadow on Wednesday April 13, 2016 @02:59PM
(#11491153)
I have a "framework" (really just a build tool and some examples) for bare-bones Win32 support for D[1]. I haven't tried writing kernel drivers with it though.
I used it to create a few Fallout 4 mods[2]. Avoiding the stdlib was not necessary there, but I didn't want the bloat. One interesting application of D's metaprogramming has been automatically recursively instrumenting the DirectX COM API just from the D interface definitions[3] (not IDLs).
I used it to create a few Fallout 4 mods[2]. Avoiding the stdlib was not necessary there, but I didn't want the bloat. One interesting application of D's metaprogramming has been automatically recursively instrumenting the DirectX COM API just from the D interface definitions[3] (not IDLs).