I also think there's some interesting work to be done w/ language integration so you can drop Rust into Java/C#/Ruby/etc. I think this is actually the best way to drive adoption since you don't need to greenfield it. Tricky part is going to be making sure you preserve the correct lifetime guarantees but I don't think it's insurmountable.
People put too much emphasis on low level language features when promoting new languages. The pitfalls that Rust solves are known issues in C++, and there are known solutions to them and best practices for avoiding them. A lot of the problems are "solved" as new iterations of the standard come out.
To really give C++ a run for its money Rust will have to compete with the gigantic ecosystem around C++. It has libraries for literally everything. It's backed both directly and indirectly by all of the biggest software companies in the world. It's supported by debuggers, profilers, memory profilers, static analyzers, IDEs, refactoring tools, and editors. There are books, tutorials, training classes, etc.
What is the known solution for memory safety problems, in particular use after free?
(It's not RAII and smart pointers.)
I wonder at the cost of these 2 strategies, for the huge legacy of C/C++ infrastructure we have:
1) refactoring it to be testable, adding unit tests, adding test coverage automation, adding ASAN/MSAN builds, etc. (LLVM is a game changer IMO in addition to C++ 11; things have changed so much in the last 5 years)
2) rewriting it in Rust
I'm not claiming anything specific, but #2 seems strictly more expensive, since you still need unit tests for logic bugs anyway (and yes I have written OCaml and get that you can replace control flow with typed data, etc.) #1 also has a straightforward migration path.
More to the point, most open source software has TERRIBLE test hygiene. If they don't even have time to write tests, I wonder how they will have time to rewrite in Rust.
I'm all for new software in Rust, but I'm thinking about all of Linux user space, web servers, web browsers, every programming language implementation, etc.
Also, fuzzing can be combined with ASAN.
https://blog.hboeck.de/archives/868-How-Heartbleed-couldve-b...
Yes it would be better to know these things statically and not dynamically, and I'm glad that Rust has innovated in this space.
There is a reasonable argument to be made that memory safety problems don't happen enough to be worth eliminating in practice (though people are often reluctant to make this argument so explicitly). But I don't think it's possible to successfully argue that they can be eliminated at reasonable cost in C++ with the tools we have today.
Improving on that, Valgrind can find issues like use after free pretty easily, and even tell you where something's freed and where it's used again. Coverity does a great job on that, too. Coverity can even tell you when you access a pointer or shared pointer without checking if it's non-null.
On top of that, handling "raw" pointers and memory has fallen out of favor, and the preference is to use references as much as possible, which are more difficult to use incorrectly.
I won't claim any of those solutions are 100%, but they're sufficiently close that few people will jump to a new language over it. In my experience, "real world" C++ programmers don't spend much time fighting memory safety problems.
Additionally, the security track records of large-scale apps written in modern C++ disagree with you. For proof, go to any browser bug tracker, or look at Pwn2Own.
The reality is that apps in every language have security vulnerabilities and bugs, and different languages are more or less susceptible to different classes of bugs. Nobody is claiming C++ is perfect, and it's irrelevant to this conversation.
Getting back to my original point, even completely solving the memory safety issue, getting mainstream adoption for Rust will require competing with C++'s other advantages, like its huge ecosystem, and I think it's optimistic to think that will happen in just 3 years.
Memory safety problems are on the whole much more problematic than the types of bugs that other languages admit, especially memory-safe statically typed ones like Rust. That's because they regularly result in remote code execution, which is among the most severe kinds of security issues. Nobody's claiming that Rust eliminates all security vulnerabilities: just a large number of the most severe ones.
> Getting back to my original point, even completely solving the memory safety issue, getting mainstream adoption for Rust will require competing with C++'s other advantages, like its huge ecosystem, and I think it's optimistic to think that will happen in just 3 years.
Sure, no argument there in terms of replacing C++. But I think that the idea that "C++ is too entrenched, other languages won't be able to compete" is very '90s thinking. Look at how dominant C++ was in the '90s compared to its status today. In the early-to-mid-'90s, you wouldn't think of building your company on anything but C++; nowadays, building your company on C++ (outside of a few niches like games or embedded software) is uncommon enough to warrant a blog post.
What I think is likely to happen, if Rust succeeds, is that it will continue the trend of chipping away at C++'s dominance in areas where Rust's advantages are strongest (safety, concurrency, friendliness to newcomers). It won't replace C++ wholesale, of course; C++ is immortal.
Known issues and solutions that are known to experienced C++ developers. The article is specifically talking about newcomers.