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Re:Blizzard shutting down Nostalrius, popular WoW private se... by na85 on Thursday April 07, 2016 @12:23PM (#11448501)
Blizzard isn't and never has been trying to create a "living world". That dream died when Ultima Online showed us exactly what players will do in an unscripted world that's as close to living as the tech of the time would permit.

WoW was, from the outset, designed to railroad players through content theme parks and give a hit of dopamine just often enough to keep them playing.

Re:Blizzard shutting down Nostalrius, popular WoW private se... by taneq on Thursday April 14, 2016 @09:55PM (#11501568)
Wow was far more free in the early days. After about Burning Crusade they were under increasing pressure to allow players of all play styles and skill levels the ability to "see the content", which lead eventually to Raid Finder and gated progression. This ripped the last shreds of immersion away from the world and left the bare, creaking treadmill of "get tier X, farm tier X+1 tokens, get tier X+1, farm tier X+2 tokens..." exposed, which (for me) is what finally killed the game.